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1. Remove the breakage/trash system. Space is limited. Why make everyone go harvest it up again? (not buying the need to remove resources from the system argument) Durability is doing a good enough job of removing gear. Wanting to play more than spend so much harvesting.
2. Map system -In addition to the whole world map, I want a detailed map of each zone that I can open up. I would like to put markers on that map. I would like to be able to see my guildmates on that map. I could never quite tell where my guildmates were this round because the distance their dots were showing up was so small, the mini map is so small, and the buildings I had placed were covering their dots when those dots did show up.
3. Automatically swapping to the correct tool for harvesting while holding your weapons would be a very nice change.
4. (squeeking in a 4) Movement - So much time spent running from here to there and back again. So much time. Either Mounts, Teleportors between npc cities like Gatetown and King's Market. Or something to cut it down a bit. Teleporter between homes that you can put one end in each house? (probably too care bear)
5. Target and Stop buttons (keybinds A and S) Misclicking a target wouldn't walk you to that spot or make you attack, Stop to stop running or attacking.
6. Let guilds control whole zones, fill the zones with more personal plots that a guild can rent out to the public or keep for guild use with guild protection on storage in guild claims.
7. Reduce the cooldown penalty when switching between tools and weapon to like 3 seconds
I most definitely disagree, the only reason you feel like it's a chore is because you love PvP too much. I am not a PvP person, but love games that implement both. Personally I love crafting/resource gathering and feel like Albion Online Items is a chore. What could be done to fix is my 3rd wish as the first two have been already mentioned (quote above).
Availability to build Auction Houses (preferably a lot smaller than the one in King's Market) in PvP guild plots - I think if this was implemented, a lot of PvE players would want to sell their excess armors and weapons that they make while unlocking higher tier armory and weaponry. This would let the PvP'ers buy their armors/weapons and go out to battle quicker.
I think having the auction house so far away from PvP areas will also have a negative influence on PvE players, as the demand would be lower and supply would be higher due to the fact that nobody would want to travel 4-5 or even more cluster to get there and then back.
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