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What’s Missing in the Disc Golf Dictionary? Comment below and your suggestion may be added.
Air bounce: The result of a disc thrown with a quick counter-clockwise (right-hand backhand) turn of the wrist just prior to release creating off axis torque; this downturn may be slight or very pronounced, producing different variations of an air-bounce. An air bounce produces a more stable disc flight in general.
Anhyzer: 1. The edge of the disc opposite your grip is above the hand. 2. A throw that begins with the edge of the disc opposite your grip above your hand with the disc maintaining this angle throughout most, if not all, of its flight.
Cut roller: A roller that is intended to finish with a stable turn.
Double helix: A throw with two distinct curved flights separated by a short period of straight flight.
Fan grip: A grip with the pad of the index finger (and sometimes the pinky) on the inside of the rim and the two or three other fingers sprawled out towards the center of the disc.
Flex/flex out: The portion of a discs flight when speed and spin start to decrease and the natural low speed flight characteristics begin to take effect.
Flick: See forehand.
Flip: The action of a (normally under-stable) disc to turn opposite to its normal finishing flight.
Flippy: See under-stable.
Forehand: A throw resembling throwing a baseball sidearm, with the disc close to, if not parallel to the ground. This throw allows the player to keep his eyes on his target throughout the entirety of the motion.
Grenade: An upside-down spike-hyzer.
Helix: The arc of a discs flight.
Hyzer: 1. The edge of the disc opposite your grip is below the hand. 2. A throw that begins with the edge of the disc opposite your grip below your hand with the disc maintaining this angle throughout most, if not all, of its flight.
Hyzer-flip: The flight of a disc when thrown with hyzer that turns up to flat and either stays flat for most if not all of its remaining flight, or keeps turning into an anhyzer or roller.
Hyzer-out: The later portion of a discs flight as spin and speed decrease allowing the discs natural low speed flight characteristics to take over.
Nose down: Releasing the disc with the leading edge closer to the ground than the rear edge of the disc.
Off-axis torque (OAT): The force imparted on a disc causing it to rotate on a plane other than perpendicular to the plane of the disc on the pull.
Over-stable: See Disc Stability Explained.
Pancake: A tomahawk thrown with the top of the disc directly over your, close to parallel to the ground as opposed to perpendicular.
Pig or Hog: An extremely over-stable disc.
Power grip/4/3/2 fingers: A grip with pads of four (or three or two) fingers of your throwing hand placed on the inside rim of the disc; generally used for driving and/or distance.
Pull: The motion of pulling the disc forward toward the target line, after reach back, before release.
Roller: A throw resulting in the disc rolling for the majority of its distance; can be thrown backhand or forehand.
Squirly: The tendency of a disc to become unreliable at its intended flight speed.
Stack grip: A grip with the pads of the index and pinky finger on the inside rim of the disc and the middle and ring finger stacked on top of the pinky.
Stall: The result of a disc thrown nose-up, climbing quickly as it loses speed and spin and falls into a sharp hyzer.
Scooby: A throw with the disc upside-down resulting in the disc sliding on the ground. Often used to avoid a low ceiling or control the disc in high winds.
Snap: The torque (audible at times) put on the disc when it is ripped from the hand upon release.
Stable: See Disc Stability Explained.
Thumber: A throw releasing the disc vertically over your head, akin to throwing a baseball, with the top of the disc facing away from your thumb.
Tomahawk: A throw releasing the disc vertically over your head, akin to throwing a baseball, with the top of the disc facing toward from your thumb.
U/D (Upsidedown): Throwing the disc upside-down, causing the disc to fly very overstable.
Under-stable: See Disc Stability Explained.
Wrist-roll: The result of a disc thrown with a sharp clockwise turn of the thumb/wrist just prior to release; This upturn may be slight or very pronounced, producing two variations of the wrist-roll. A wrist-roll is a form of off-axis torque and produces a less stable disc flight in general.
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